Bala Kumaravel, Adam Rao, Nikki Chen


In this course project, we designed a set of real-world object based controllers for an online game called “Overcooked” (http://www.ghosttowngames.com/overcooked/). The goal of the game is to prepare delicious meals as quickly as possible. The main game controls include motion controlled by the arrow keys, a pickup/put down/pour action controlled by the space bar, and a cut vegetables control controlled by the ctrl key. Our controller redesign included the use of six Adafruit Round Force-Sensitive Resistor (FSR) sensors, the Adafruit 335 Triple-Axis Accelerometer, HC-SR04 an ultrasonic distance sensor and some switches for pausing the game, switching chefs and calibration.

1. Calibration
2. Pickup and Chopping
3. Pouring
4. Sample Gameplay